Steampunk Town, Red Dragon Real Time Environment

Hello everyone! This is a project I've been working on after work, focusing my free time on it. It's based on Vladimir Manyukhin awesome concept (check out his portfolio, it's amazing).
https://www.artstation.com/artwork/qNG4R
Almost all the content in the scene has been developed my me (Except the UE4 skies, bought in Unreal MarketPlace, Leaves texture from textures.com). I've created materials using Substance Designer, some Props and modular pieces done in 3DsMax (some of them with Custon Normal Shading) and Zbrush...etc. I've also created some custom shaders for the scene (Vertex Color Bleding, Custon Normals Edge detect, Unlit shaders for background elements...)

I've putted a lot of effort on it, focusing on improving my skills as an Environment Artist.

Hope you like it everyone
Cheers!

Unreal Video Capture

Some of the props with bake texture

Some of the props with bake texture

Some of the mats used in the scene

Some of the mats used in the scene

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Process GIF

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