A couple of Bark Procedural materials I've been working on during my free time. My main goal was to achieve a realistic look and work on different kinds of surface. I started each material always having a real photograph as main reference.
I integrated my materials on different backgrounds (backgrounds are not mine) and try to achieve a photorealistic look.
All of this was done inside Substance Designer 100%, and rendered in Marmoset Toolbag 3.
Hope you like it everyone!