Oseram - Horizon Zero Dawn FanArt

Hi everyone!

This is the last personal project I've been working on my free time. It's a FanArt Environment based on the Oseram Tribe of the game Horizon Zero Dawn (although I've got more references from other titles, such as Witcher 3).
All the assets, geometries, textures, materials, shaders, particle emitters and postprocess done by me. The foliage textures were made using some textures.com plant images.

I've used Substance Designer and Zbrush for generating the tile textures, Zbrush for the high poly of some assets, 3Ds Max for the geometries and Unreal Engine. I've also used Photoshop for some postprocess of the renders.

I've put a lot of effort on it so hope you like it!

Some of the materials that I used in the scene.

Some of the materials that I used in the scene.

Some of the static meshes I used in the scene.

Some of the static meshes I used in the scene.

Some of the static meshes I used in the scene.

Some of the static meshes I used in the scene.