Pablo Blanes
Pablo Blanes
Material Artist - Ubisoft Montreal
Montreal, Canada

Summary

Environment artist passionate about creating models and textures for video games. Always eager to take on new challenges and work on interesting productions, contributing with my art.

With more than 8 years of experience and having worked with different companies, my career path has taken me down many roads that have taught me multiple ways to solve problems, adapt to pipelines, and work as part of a team. I like to invest my talent in different types of productions while learning along the way.

I am always looking to meet new people and expand my network, with a positive and friendly attitude.

I speak Spanish, English, and French.

Skills

Environment DesignRendering3D Animation3D ModelingCharacter ModelingProp ModelingTexturingUV MappingPBR Texturing

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush

Productions

    • Video Game
      Assassin's Creed Shadows
    • Year
      2025
    • Role
      Environment / Material Artist
    • Company
      Ubisoft Montreal
    • Video Game
      Metroid Dread
    • Year
      2021
    • Role
      Environment Artist
    • Company
      MercurySteam
    • Video Game
      Medievil PS4
    • Year
      2019
    • Role
      Environment Artist
    • Company
      Secret 6 - Madrid