Debris Pile Material Simulated

Hello everyone!! Just a recent project I've been working on! It's my take on a material of Debris, using a workflow of a simulation (Made inside 3dsMax) to get a really nice heightmap without clipping or overlaping. I made it tileable inside Zbrush, and textured finally in Substance Designer.

Rendered in Marmoset Toolbag 3.

Hope you like it everyone!