During the production, I had the opportunity to work on the detail maps, which would be used in several materials. The idea of this maps was to add an extra layer of sharpness, adding some microsurface info that could make the material pop out, and look nice even from a really close distance. We looked for references on different materials in order to understand how the smallest details worked.
Inside Anvil, we would have control on how intense we wanted the details to appear in the texture, to achieve the desired quality.
Art Direction:
Thierry Dansereau
Lead Textures:
Dimitri Alexis
Lead Architecture:
Dominic Gladu-Despatis
Texture Team:
Vincent Derozier
Olivier Trehet
Mak Kutsenko
Thibaut Reimel
Elie Paquiet
Svitlana Kovalchuck
Reginald Pierre
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