AC Shadows - Highpoly Sculpts

These are some highpolys I developed for Assassin's Creed Shadows. I was lucky enought to have the oportunity to work on very diferent shapes and elements.

For the ranmas, the sculpting was to refine some shapes, add some elements that with polygonal modeling is more difficult, add more organic shapes...

In reference to the Dock modules, the idea was to have various sizes of wood, with some details on the edges that worked well. In this way, from any angle all the wood detail would be seen well, and when texturing, many details of the highpoly would highlight the work well.

At the time of making the tigers, I had certain references of the shape they should have. First, I used photoshop to get a good mask of the shape, and even get a first height map. Then, I would project that on a plane in zbrush, and continue sculpting from Zbrush, making sure that the volumes worked well, to finally give the texture in Substance Designer.

Art Direction:
Thierry Dansereau
Lead Textures:
Dimitri Alexis
Lead Architecture:
Dominic Gladu-Despatis

Texture Team:
Vincent Derozier
Olivier Trehet
Mak Kutsenko
Thibaut Reimel
Elie Paquiet
Svitlana Kovalchuck
Reginald Pierre

𝙐𝘽𝙄𝙎𝙊𝙁𝙏™ & 𝘾𝙤𝙥𝙮𝙧𝙞𝙜𝙝𝙩 ©𝙐𝙗𝙞𝙨𝙤𝙛𝙩 𝙀𝙣𝙩𝙚𝙧𝙩𝙖𝙞𝙣𝙢𝙚𝙣𝙩. 𝘼𝙡𝙡 𝙍𝙞𝙜𝙝𝙩𝙨 𝙍𝙚𝙨𝙚𝙧𝙫𝙚𝙙